A brief introduction to the Shmup Reloaded plugin.
Explaining the projectile limits and how to increase them.
Advanced engine editing to load projectiles dynamically.
The basics of GBVM. For if you’re just getting started or need a refresher.
Set up the basics of an advanced HUD using GBVM and the overlay.
Make your overlay HUD look nicer using GBVM.
Tileswapping's cooler older brother. Make nice HUDs, menus and more.
Use indirection GBVM instructions to make arrays of global variables.
Preparing to edit the GB Studio engine to modify player movement.
Examining how player movement works in the GB Studio engine.
An example of editing player movement in the GB Studio engine.
How to make an engine plugin for GB Studio.